Creating a condition

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The first step to creating a condition for your NPC is to create a name for it and add it to the enum. Here's an example name for a condition: COND_BLOCKED_BY_DOOR.

Once the condition is added to the enum, you must use the DECLARE_CONDITION macro in the AI_BEGIN_CUSTOM_NPC section.

Here's an example of the DECLARE_CONDITION code:

	DECLARE_CONDITION( COND_NEWNPC_CONDITION )
Note.pngNote:It is not necessary to declare shared conditions.