Creating a condition
		
		
		
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The first step to creating a condition for your NPC is to create a name for it and add it to the enum. Here's an example name for a condition: COND_BLOCKED_BY_DOOR.
Once the condition is added to the enum, you must use the DECLARE_CONDITION macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_CONDITION code:
DECLARE_CONDITION( COND_NEWNPC_CONDITION )
 Note:It is not necessary to declare shared conditions.
Note:It is not necessary to declare shared conditions.