Intermediate Lighting
Jump to navigation
Jump to search
Introduction
This tutorial will cover the more advanced lighting techniques used in Source maps. If you are new to lighting in Hammer, you may want to read the basic light tutorial first.
Todo: Flesh it all out
Light Entities
This is a list and rundown of each entity you can use to cast physical light.
Todo: add more entities
light
An invisible light source. Can be turned on and off through inputs. The light entity is basic yet essential to almost every map.
light_spot
Todo: add details
light_dynamic
Todo: add details
light_environment
Todo: add details
Related Items
This is a list of all the topics related to lighting itself but don't emit light.
Todo: add more items
env_lightglow
Todo: add details
shadow_control
Todo: add details
Lightmaps
Todo: add details + write article at link
Glowing Textures
Todo: add details + write article at link
Vrad
Todo: add details
Techniques
This covers how to use the mentioned items to create effective lighting.
Static Vs Dynamic
Todo: discuss satic Vs Dynamic light, how and why
Creating a true light source
Todo: talk about creating places for your light to come from and realistic sources
Conclusion
This covers the base of all lighting effects. Any lighting affect that can be achived is a mixture of all or some of these effects.
Todo: create nav bar