Intermediate Lighting

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Revision as of 02:41, 8 June 2006 by Deadity (talk | contribs) (→‎[[light]]: I think it's a good idea to put entity description here. so the page makes sense)
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Introduction

Template:Int lvl design

This tutorial will cover the more advanced lighting techniques used in Source maps. If you are new to lighting in Hammer, you may want to read the basic light tutorial first.

Todo: Flesh it all out

Light Entities

This is a list and rundown of each entity you can use to cast physical light.

Todo: add more entities

light

Light.png

An invisible light source. Can be turned on and off through inputs. The light entity is basic yet essential to almost every map.

light_spot

Todo: add details

light_dynamic

Todo: add details

light_environment

Todo: add details

Related Items

This is a list of all the topics related to lighting itself but don't emit light.

Todo: add more items

env_lightglow

Todo: add details

shadow_control

Todo: add details

Lightmaps

Todo: add details + write article at link

Glowing Textures

Todo: add details + write article at link

Vrad

Todo: add details

Techniques

This covers how to use the mentioned items to create effective lighting.

Static Vs Dynamic

Todo: discuss satic Vs Dynamic light, how and why

Creating a true light source

Todo: talk about creating places for your light to come from and realistic sources

Conclusion

This covers the base of all lighting effects. Any lighting affect that can be achived is a mixture of all or some of these effects.

Todo: create nav bar