liblist.gam

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Revision as of 08:52, 13 January 2024 by XBLAH (talk | contribs) (Updated the image to match the newest version.)
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Settings

Name

Keys that affect the menu and window title.

game ([todo internal name (i)]) <string>
The string specified under game appears as the title for the window when the mod is running; it is also used in My Games List

Options

Keys that affect what tabs and options that show up in the Options panel. Also see Customizing Options: Keyboard.

type ([todo internal name (i)]) <string>
This keyvalue is either singleplayer_only, multiplayer_only, or omitted.
nomodels ([todo internal name (i)]) <boolean>
Hides option to select a multiplayer model[confirm]?
nohimodels ([todo internal name (i)]) <boolean>
Hides option to enable HD models in video settings menu.
detailed_textures ([todo internal name (i)]) <boolean>
Show option to enable detail textures in video settings menu. This option will be greyed out if the client GPU does not report support for GL_ARB_multitexture.

Steam games list

Keys that affect how your game or mod shows up in the Steam Library page.

icon ([todo internal name (i)]) <string>
Relative path to 16×16 24-bit .tga file.
Note.pngNote:The icon can also be a PNG, but it must have a .tga file extension!
developer ([todo internal name (i)]) <string> Obsolete
Deprecated.
The developer of the mod. Usually either the Mod Team’s name, or a single person’s name. Doesn’t work on current Steam version. Also works on the WON version.
developer_url ([todo internal name (i)]) <string> Obsolete
Deprecated.
Your or the mod’s URL. Must start with http://. Doesn’t work on current Steam version. Also works on the WON version.
manual ([todo internal name (i)]) <string> Obsolete
Deprecated.
Relative path to digital game manual. Doesn’t work on current Steam version. Also works on the WON version.

WON/Retail version only

These are the keys that only works with the original version of the game (retroactively called as Retail/WON version)

url_info ([todo internal name (i)]) <string>
Same as developer_url. Displayed on the Custom Game list.
size ([todo internal name (i)]) <string>
Game size in bytes. Displayed on the Custom Game list.

Engine and tools

Keys that affect how the engine/tools runs and some options for the tools themselves.

gamedll ([todo internal name (i)]) <string>
This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be \.
gamedll_linux ([todo internal name (i)]) <string>
This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be /.
gamedll_osx ([todo internal name (i)]) <string>
This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be /.
secure ([todo internal name (i)]) <string>
Allow VAC secure server.
svonly ([todo internal name (i)]) <boolean>
Is this a server only mod?
cldll ([todo internal name (i)]) <boolean>
edicts ([todo internal name (i)]) <integer>
Change maximum number of edicts; Default 1200, max 2048.

Maps

Keys that affect what are the available maps to play.

startmap ([todo internal name (i)]) <map>
Which map to load upon starting a new game on the menu.
trainmap ([todo internal name (i)]) <map>
Which map to load upon selecting training course on the New Game menu.
mpentity ([todo internal name (i)]) <entity>
Obsolete This keyvalue is WON only. Use mpfilter instead.
mpfilter ([todo internal name (i)]) <string>
Do not show maps with names containing this string in Create Server dialogue.
fallback_dir ([todo internal name (i)]) <string>
This keyvalue specifies a mod directory (i.e., cstrike, NS, etc.…) for the filesystem to mount. This will only mount mods installed to steamapps\common\half-life\ and Half-Life itself.
fallback_maps ([todo internal name (i)]) <boolean>
Used by GameUI to determine whether maps should be loaded from the "GAME_FALLBACK" search path ID. Defaults to true. If the game is "Half-Life", all search paths are checked for maps. Otherwise, GameUI will load maps from the "GAME" path ID as well as "GAMEDOWNLOAD". If this setting is not false, the fallback path ID is also checked.

Example

A full working liblist.gam ready for a GoldSrc GoldSrc game. Originally from Half-Life Half-Life (post 25th anniversary update), with some modifications.

valve\liblist.gam
LIBLIST.GAM
// Valve Game Info file // These are key/value pairs. Certain mods will use different settings. // game "Your Game/Mod Title here" startmap "c0a0" trainmap "t0a0" mpentity "info_player_deathmatch" gamedll "dlls\hl.dll" gamedll_linux "dlls/hl.so" gamedll_osx "dlls/hl.dylib" secure "1" type "singleplayer_only" // Only in 25th anniversary update: animated_title "1" hd_background "1"

Utilities

XBLAH's Modding Tool XBLAH's Modding Tool
The mod information can be edited with XBLAH's Modding Tool through a comprehensive UI without requiring the modder to mess with text files See more.

XBLAH's Modding Tool - Liblist.gam Editor - V2.2.0.png

See also


External links