List of DoD:S Soundscapes
Here is a list of 34 soundscapes for use in
Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Anzio
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Anzio.Pond | Gentle water lapping with random critter sounds and flies. |
1 |
||
| Anzio.MainAmbient | Continues distant urban battle ambient with wind. |
1 |
||
| Anzio.Sewers | Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. |
1 |
soundscapes_anzio.txt
Argentan
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Argentan.MainAmbient | Quiet outdoor wind, rotaing windmill blades and metal creaking. |
1 |
0 | Rotating windmill blades. |
| 1 | Occasionally creaking metal. | |||
| Argentan.Windmill | Utility soundscape. Continoues heavy / loud rotating windmill blades. | |||
| Argentan.BlownStation | Utility soundscape. Infrequent metal creaking and tearing. | |||
| Argentan.Indoors | Generic indoor ambient. |
soundscapes_argentan.txt
Avalanche
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Avalanche.Outdoors | Urban area wind, lots of distant battle and not so often aircraft passing overhead. |
1 |
||
| Avalanche.Indoors | Identical to Argentan.Indoors
|
soundscapes_avalanche.txt
Colmar
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| colmar.outside | Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. |
1 |
||
| colmar.inside | Identical to Argentan.Indoors
|
1 |
soundscapes_colmar.txt
Donner
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Donner.MainAmbient | Rustling wind with rare loud thunder, the sound of an incoming storm. |
1 |
||
| Donner.AlliedSpawnAmbient | Identical to above. |
1 |
||
| Donner.AxisSpawnAmbient | Identical to Donner.MainAmbient
|
1 |
soundscapes_donner.txt
Flash
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Flash.Street | Light wind, wind snippets, often birds chirping and distant combat sounds. |
1 |
||
| Flash.Field | Similar to above but with occational tank movement sounds. |
1 |
||
| Flash.Indoors | Identical to Argentan.Indoors
|
soundscapes_flash.txt
Jagd
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Jagd.MainAmbient | Loud urban wind, wind snippets, distant battle and sometimes tanks moving, |
1 |
||
| Jagd.Inside | Identical to Argentan.Indoors
|
1 |
soundscapes_jagd.txt
Kalt
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| kalt.canal | Gentle running river water, lots of distant battle and light wind. |
1 |
||
| axis.outside | Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. |
1 |
0 | Idle kübelwagon motor. |
| allied.outside | Similar to above but another type of motor sounds. |
1 |
0 | Idle halftrack motor. |
| axis.inside | Identical to Argentan.Indoors
|
1 |
||
| allied.inside | Identical to Argentan.Indoors
|
1 |
||
| allied.sewer | Almost identical to Argentan.Indoors but with heavier underground wind.
|
1 |
||
| axis.sewer | Identical to above. |
1 |
||
| wheelhouse.inside | Generic indoor ambience with rare wood creaking. |
1 |
0 | Often wood creaks from a river wheel. |
| axis.spawn | Utility soundscape. Idle kübelwagon motor sounds. |
1 |
||
| allied.spawn | Utility soundscape. Idle halftrack motor sounds. |
1 |
||
| wheelhouse.wheel | Utility soundscape. Often wood creaking. |
1 |
soundscapes_kalt.txt
Palermo
| Name | Description | DSP | Position Number | Position Description |
|---|---|---|---|---|
| Salerno.Town | Very light wind, distant combat sounds and from time to time tanks moving about. |
1 |
||
| Salerno.Beach | Water waves breaking shore, light wind and very distant battle. |
1 |
||
| Salerno.Inside | Generic calm indoor ambience with distant outdoor battle and wood creaking. |
1 |
||
| Salerno.Boathouse | Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. |
1 |
soundscapes_dod_palermo.txt
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |