func_lod
		
		
		
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January 2024
January 2024
| CFunc_LOD | 
func_lod  is an   e2  available in all 
 Source games.
It is a brush-built model that fades out over a specified distance. Useful for creating world detail that doesn't need to be drawn far away, for performance reasons. Template:Brushmodel
Keyvalues
- Disappear Distance (DisappearDist) <integer>
 - Distance at which these brushes should fade out. Acts as "Min Disappear Distance" (and +800 as max distance) in L4D and newer games.
 
- Min Disappear Distance (DisappearMinDist)  <integer> (in all games since 
) - Distance at which these brushes should start fading out.
 
- Max Disappear Distance (DisappearMaxDist)  <integer> (in all games since 
) - Distance at which these brushes should finish fading out.
 
- Solid (Solid) <choices>
 - Set whether or not these brushes should collide with other entities.
- 0: Solid
 - 1: Nonsolid
 
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities