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player_weaponstrip

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Revision as of 02:12, 6 January 2024 by 胆先生 (talk | contribs) (这是我第一次做翻译,有许多错误,欢迎和希望广大作者提出意见和修改)
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C++ Class hierarchy
CStripWeapons
CPointEntity
CBaseEntity
C++ player.cpp
Player weaponstrip.png

player_weaponstrip is an e0 available in all Source Source games. 该实体会剥夺玩家的武器和/或套装。

译者:胆先生

Icon-Bug.pngBug:PortalPortal 2, 玩家的武器会降低和失去功能, 但不会真正的消失。  [todo tested in ?]
PlacementTip.pngWorkaround:viewmodel在触发武器剥夺后,稍微延迟地向实体下达一个DisableDraw输入。(这不会妨碍后来拾取的武器出现。)
Note.pngNote:在多人游戏中,只要是 !activator 的目标. 这意味着需要通过玩家交互, (例如碰到触发器或按下按钮来触发) 在游戏中 VScript, EntFireByHandle() 可以使用特定玩家作为激活器来触发输入。

键值

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Strip
移除玩家的武器
StripWeaponsAndSuit
移除玩家的武器和装备
StripActiveWeapon  (only in Left 4 Dead 2)
移除玩家的主武器
StripWeaponByClassname  (only in Left 4 Dead 2)
按类别移除武器, 例如 'weapon_gascan'

也可以看看