Source Engine Beta Changelist

From Valve Developer Community
Revision as of 16:01, 11 May 2006 by JeffLane (talk | contribs) (Source Engine Beta changelist)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Changelist and list of known issues for current Source Engine Beta.

Current Known Issues

  • There is a problem loading de_nuke in mat_dxlevel 80 and 81.
  • Beta users using SourceTV functionality may not be compatible with non-beta users.
  • Mods that were built off of HL2 will continue to run the publicly released engine. Mods that were built off of CS:S, DoD:S, or HL2DM will use the beta engine.
  • The Linux Dedicated Server is not affected by this beta; Win32 Dedicated Server is updated by this beta.

Update Wednesday May 10th, 2006

Initial beta release.

Partial beta engine changes. (Many of the changes in this engine update are Episode 1 specific and are not relevant to this beta. These changes are not listed here.)

Source Engine

  • Bloom (HDR level 1) supported on DX8 cards (previously, dx9-only)

SourceTV

  • added SourceTV port and delay time to "status" output if SourceTV is active.
  • fixed SourceTV relays unabled to connect to "sv_lan 1" servers.
  • fixed SourceTV reporting correct password restrictions.
  • fixed SourceTV bots joining game even if command line specified "-nohltv".
  • added new command "net_status" that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth.
  • added convar "tv_autoretry 1" so relay proxies try to reconnect after connection crashed/timed out.
  • added convar "tv_timeout" to specify connection timeout limit in seconds.
  • fixed disappearing weapons in SourceTV.
  • fixed spectator chat on relay proxies.
  • improved spectator client dispatching, faster and better balanced.
  • fixed SourceTV crash during changelevel.
  • fixed command tv_record chrashing relay proxies.
  • reduced SourceTV CPU demand.