Talk:Source Engine Beta Bug Reports
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Discussion of bug reports for the Source Engine Beta.
darker dustsmokes in cs:s (dust2)
can anyone confirm that the dustsmokes in dust2 are much darker with beta engine???SIzzLeopard
- Yes, i can confirm that, but i like it ;). --DeepBlue 18:42, 14 May 2006 (GMT)
- like it too. but it is a bug or do they want it?SIzzLeopard
- I'm willing to say it's a bug, but you never know. Perhaps a bug for the map specific smoke/clouds, but intended for the smoke grenades? --Zips 16:34, 14 May 2006 (PDT)
two bugs or not?
I NEVER SAW THEM before activating the beta engine! The shadows on cbble were deactivated last month - with the beta engine they are back! Yes i saw the "fire stays the round after bomb exploded" but on dust never on nuke! Please do confirm this bug or not, but do not delete everything directlySIzzLeopard
====Shadows through other models==== *'''Expected''': Shadow is on the texture under the model *'''Observed''': Melons and oranges in cs_italy have their shadow on the ground ([http://xs300.xs.to/xs300/06205/cs_italy0000.jpg pic]) *'''Steps to Reproduce''': Join cs_italy ====Fire stays in the rounds after bomb exploded==== *'''Expected''': Fire shouldn't stay / be visible in a new round *'''Observed''': There's a NOT-animated fire on de_nuke ([http://xs300.xs.to/xs300/06205/de_nuke0000.jpg link]) *'''Steps to Reproduce''': Plant the bomb let it explode - but it seems to occur randomly. i'm sorry have no demo.
No bloom on a DX8 card
Not sure if this is a bug, but I'm getting no bloom on DoD: Source or any of the other games with HDR (and yes, the option is enabled) and I have a DX8 card (GeForce 4 Ti 4800 SE). Perhaps there's something I'm missing? --Mendasp 03:06, 20 May 2006 (PDT)