User:SirYodaJedi/My compile settings

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Revision as of 19:16, 27 November 2023 by SirYodaJedi (talk | contribs) (→‎{{quake|4}} (ericw-tools): remove redundant commands)
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Quake Quake (ericw-tools)

Designed for 2.0.0-alpha3 or newer

BSP

qbsp.exe -allowupgrade -wadpath "d:/path/to/moddir" "mapname"

VIS

vis.exe -noambient -wadpath "d:/path/to/moddir" "mapname"

RAD

light.exe -lit -lux -extra4 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -wadpath "d:/path/to/moddir" "mapname"

Quake II Quake II (KMQBSP+Arghrad220)

Todo:  

Quake III Quake III (q3map2 from NetRadiant-Custom)

Todo:  


GoldSrc GoldSrc

CSG

hlcsg.exe -console 0 -wadinclude include -v "mapname"

BSP

hlbsp.exe -console 0 -nohull2 -v "mapname"

VIS

hlvis.exe -console 0 -full -v "mapname"

RAD

If targeting 25th Anniversary Update or newer
hlrad.exe -console 0 -extra -limiter 255 -v "mapname"
If targeting pre-25th Anniversary Update OpenGL renderer
hlrad.exe -console 0 -extra -v "mapname"

Source Source

Todo:  

BSP

vbsp.exe -v -game "d:/path/to/gameinfo" "mapname"

VIS

vvis.exe -v -game "d:/path/to/gameinfo" "mapname"

RAD

For Source 2013 Multiplayer Source 2013 Multiplayer
vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"