This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Counter-Strike 2 Workshop Tools/Weapon Finishes

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Main Introduction Page: https://www.counter-strike.net/workshop/workshop

This article is about the technical things about Weapon Finishes that the official page does not cover.

Base Color

The Base Color texture painting of a weapon finish, which can be combined with the paintkit templates where you can "paint by numbers".

Wearness Mask

Todo: Why does 255 or 254 immediately take away the paint when the Wear value is on 0?

The Wearness Mask is a greyscale map with values from 0 to 255 defined by black and white. This mask can overwrite the "Wear" pattern of paintkits. The wearness is defined in a ```.tga``` of the Base Color texture in the Alpha Channel.

The behaviour of that mask has yet to be documented here. If you set an entire surface with the same greyscale color, the wearness won't immediately take away all of the paint, but it will scatter across that masked area.

Pearlescent

Todo: How does it actually work?

Pearlescent Mask

The Pearlescent Mask defines what can be affected by the Pearlescent effect when it's scale value is higher than 0.