Counter-Strike 2 Workshop Tools/Weapon Finishes
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Main Introduction Page: https://www.counter-strike.net/workshop/workshop
This article is about the technical things about Weapon Finishes that the official page does not cover.
Base Color
The Base Color texture painting of a weapon finish, which can be combined with the paintkit templates where you can "paint by numbers".
Wearness Mask
Todo: Why does 255 or 254 immediately take away the paint when the Wear value is on 0?
The Wearness Mask is a greyscale map with values from 0 to 255 defined by black and white. This mask can overwrite the "Wear" pattern of paintkits. The wearness is defined in a ```.tga``` of the Base Color texture in the Alpha Channel.
Pearlescent
Todo: How does it actually work?
Pearlescent Mask
The Pearlescent Mask defines what can be affected by the Pearlescent effect when it's scale value is higher than 0.