Prop sphere

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Revision as of 11:43, 13 October 2023 by Viktini324 (talk | contribs) (1. it's a not an. 2. JESUS CHRIST WHY SO MANY TEMPLATES)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Entity It is not in any of Valve's FGDs, however.

It is essentially a prop_physics with a perfectly spherical VPhysics collision model. If you want to create a spherical entity, it is far more efficient to use prop_sphere than try to create a spherical collision mesh!

C++ In code, it is represented by theCPhysSphereclass, defined in theprops.cppfile.
Tip.pngTip:The only spherical model in Half-Life 2 is models\combine_helicopter\helicopter_bomb01.mdl.
Icon-Bug.pngBug:The collision mesh will not be visible with the vcollide_wireframe 1 command.  [todo tested in ?]

FGD Code

If you don't intend to make any changes to the entity's C++ code, use this:

@PointClass base(BasePropPhysics, RenderFields) studioprop() = prop_sphere : "Creates a perfect sphere."
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Extending prop_sphere

Visit this snippet, on how you can improve the existing prop_sphere code.

Keyvalues

Radius (radius) <float> (only in Portal 2: Community Edition)
The radius for the sphere.
Note.pngNote:Page left for viewable history, content moved to prop_physics

RenderFields:


Render Mode (rendermode) <byte choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <byte>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.


Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

Note.pngNote:Page left for viewable history, content moved to prop_physics

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.


Outputs

Note.pngNote:Page left for viewable history, content moved to prop_physics