Info observer point
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Entity Description
Marks a camera location for Team Fortress 2 players. Any spectating players (due to selecting the Spectator team or being unable to respawn at the time) have the ability to select this camera location to observe.



Keyvalues
- Associated Team Entity (associated_team_entity) <targetname>
- An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity.
- Welcome Point (defaultwelcome) <boolean>
- Set whether this camera is among the ones players may see when they first join the server. If no cameras have this set to "No", the game will pick from all cameras that are not team-bound.
- FOV (fov) <integer>
- Specifies the field-of-view angle. Larger numbers allow the camera to see more of the playing field. Default is 70.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.