Info transitioning player

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Revision as of 21:09, 22 August 2023 by GamerDude27 (talk | contribs) (Minor cleanup)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTransitioningPlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity This entity will be used as a placeholder for players loading during map transition if the ConVar sb_transition is set to 0.

Icon-Bug.pngBug:In Left 4 Dead 2 Left 4 Dead 2 maps with the L4D1 survivor set ("survivor_set" "1"in the mission file), the game will crash with the model not precached error. This is because the entity is trying to use L4D2 survivor models  [todo tested in ?]
Tip.pngIdea:If you want to use the sb_transition 0 ConVar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the L4D2 survivors in there if it's needed. See L4D2 VScripts for more info about mapspawn_addon.nut

ConVars

Cvar/Command Parameters or default value Descriptor Effect
sb_transition 1 boolean If true, survivor bots will be used as placeholders for survivors who are still changing levels

Example

The entity in action. The VScript precache fix was used here; otherwise, there would be a crash.

Info transitioning player.gif


See Also