Info transitioning player

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Revision as of 19:23, 22 August 2023 by Nescius (talk | contribs)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CTransitioningPlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity This entity will be used as placeholder for players loading during map transition if cvar sb_transition is set to 0.

Icon-Bug.pngBug:In Left 4 Dead 2 Left 4 Dead 2 in maps with L4D1 survivor set game will crash with model not precached error. This is because the entity is trying to use L4D2 survivor models  [todo tested in ?]
Tip.pngIdea:If you want to use sb_transition 0 cvar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the l4d2 survivors if it's needed. See L4D2_Vscripts for more info about mapspawn_addon.nut

Convars

Cvar/Command Parameters or default value Descriptor Effect
sb_transition 1 boolean If true, survivor bots will be used as placeholders for survivors who are still changing levels

Example

The entity in action. VScript precache fix was used here otherwise it would be a crash.

Info transitioning player.gif


See Also