Info transitioning player
		
		
		
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|  Class hierarchy | 
|---|
| CTransitioningPlayer | 
Template:Entity This entity will be used as placeholder for players loading during map transition if cvar sb_transition is set to 0.
 Bug:In maps with L4D1 survivor set game will crash with model not precached error. This is because the entity is trying to use L4D2 survivor models  [todo tested in ?]
Bug:In maps with L4D1 survivor set game will crash with model not precached error. This is because the entity is trying to use L4D2 survivor models  [todo tested in ?] Idea:In
Idea:In  Left 4 Dead 2 if you want to use
 Left 4 Dead 2 if you want to use sb_transition 0 cvar this precache issue can be fixed by creating mapspawn_addon.nut and precaching the l4d2 survivors if it's needed. See L4D2_Vscripts for more info about mapspawn_addon.nutConvars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sb_transition | 1 | boolean | If true, survivor bots will be used as placeholders for survivors who are still changing levels | 
