Gameinfo.txt/Counter-Strike Global Offensive
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From:  Counter-Strike: Global Offensive
 Counter-Strike: Global Offensive
Gameinfo.txt
gameinfo.txt
txt
"GameInfo"
{
	game	"Counter-Strike: Global Offensive"
	title	"COUNTER-STRIKE'"
	title2	"GO"
	type multiplayer_only
	nomodels 1
	nohimodel 1
	nocrosshair 0
	bots 1
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}
	nodegraph 0
	SupportsXbox360 1
	SupportsDX8	0
	GameData	"csgo.fgd"
	FileSystem
	{
		SteamAppId				730		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//
		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				csgo
		}
	}
}
Gameinfo_srgb.txt
gameinfo_srgb.txt
txt
"GameInfo"
{
	// NOTE: This file is only used by the srgb_colorspace.pl script to generate the list of
	//       textures that the 360's makegamedata uses to choose a .pwl.vtf over a .vtf
	FileSystem
	{
		SearchPaths
		{
			Game				l4dld
			Game				left4dead2
		}
	}
}