User:NOUG4AT/Sandbox

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Just gallery (should be deleted?)

Useful lines

Replace all with needed info without "

Template for FGD Files:

FGD for {{gametemplate|4}}.
{{codeblock|src="NAME OF YOUR FGD".fgd|lang=fgd|<!--
--><nowiki>"YOUR FGD HERE"
</nowiki>}}
[[Category:"NAME OF YOUR GAME"]]
[[Category:Level Design]]
[[Category:FGD]]

Template for Gameinfo Files:

 

From: 
{{codeblock|src=gameinfo.txt|lang=txt|<nowiki>

</nowiki>}}
[[Category:]]
[[Category:Gameinfo]]

Hot lines

Path

{{path|<nowiki>
"YOUR TEXT HERE"
</nowiki>}}

Codeblock

{{codeblock|lang=vmt|src=YOUR CODE|<nowiki>
YOUR WORDS
</nowiki>}}


Unfinished

trash

Sequence

Altough these actions can be performed in any sequence. Here is a recommended list:

  • Get the map sources and other files.
  • Convert models.
  • Convert textures (world, sky, models) and configure them.
  • Fix the map source after decompilation.
  • Fix map issues (textures, geometry) → convert to vmf.
  • Update outdated entities.
  • Add new entities (if desired).
  • Compile the final file.


Projects

Mods

Games

Models

NPCS

Weapons

Textures

Animated

GoldSrc GoldSrc source code

Porting

Entities
Monsters
Weapons

Recreating

Entities
Monsters
Weapons

GoldSrc GoldSrc scripts

GUI

HUD

Examples of script and code algorithms

Goldsource mechanisms in source

Port to various games on source

Team Fortress 2

Counter-Strike: Global Offensive

  • info_player_start → info_player_terrorist
  • info_player_deathmatch → info_player_counterterrorist

Counter-Strike: Source

Garry's Mod

Half-Life 2

Momentum

Port from various games on goldsource

Half-Life 1 (Vanilla)

  • info_player_deathmatch → info_player_start
  • env_glow → env_sprite

Counter-Strike 1.6 (and early versions)

  • cycler_sprite → prop
  • cycler → prop

Cry of Fear

  • env_model → prop

Team Fortress: Classic

James Bond 007: Nightfire