Blender Modeling Walkthrough (3.6.1)

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Revision as of 20:31, 6 August 2023 by Lawlypops (talk | contribs)
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This tutorial covers creating a model in Blender and exporting it to the Source Engine. The model we will make is a soda can.

This tutorial was created on version 3.6.1 of Blender for Windows. If you still need the old 2.48 version, you can find it here:
Blender Modeling Walkthrough (Outdated)

Tools Used

The tools used for this tutorial are as follows:

Blender for creating a mesh and texture mapping.

Blender Source Tools for exporting the model from Blender.

Crowbar for compiling the model into a .mdl for source games.

VTFEdit for converting textures into VTFs for source games.


Key Reference
LMB Left Mouse Button
MMB Middle Mouse Button
RMB Right Mouse Button
MW Mouse Wheel
MWUp Mouse Wheel Up
MWDown Mouse Wheel Down
9 9 on the number row
Num9 9 on the number pad

Getting Started

Now, if you haven't already, open Blender. You should have the default screen, seen below.

For a brief over view, Blender's workspace is divided into different areas called viewports. Each viewport area contains a different "Window Type" that can be changed by clicking on the Window Type icon. Also, every "Window Type" has a header that can be relocated to the top or bottom of the window, or be removed entirely by clicking on it with the RMB. Blender starts with three viewports open by default:

   1. The User Preferences Window
   2. The 3D View Window
   3. The Buttons Window

Will be going over these more later, but that's it for now.