Script clip vphysics

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Revision as of 09:46, 6 August 2023 by Nescius (talk | contribs) (Created page with "{{CD2|CScriptVPhysicsClip}} {{entity|game=Left 4 Dead 2|script_clip_vphysics|type=e0}} It is considered solid to VPhysics objects (such as a {{ent|prop_physics}}). QPhys...")
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class hierarchy
CScriptVPhysicsClip
CFuncVPhysicsClip
CBaseEntity

Template:Entity It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.

Keyvalues

Filter Name (filtername) <filter>
Filter to use to see if activator collides with this entity.
Extent (extent) <vector>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.