Env soundscape triggerable
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Entity Description
A point entity that works like the env_soundscape entity except that it works in conjunction with the trigger_soundscape entity to determine when a player hears it.
This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as env_soundscape.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <?> Radius - If set to
-1
, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
- soundscape
- <?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes*.txt file in the hl2acripts directory.
Literal Value Description Nothing Nothing Automatic Automatic Automatic_Dialog Automatic (dialog) GenericIndoor Indoor GenericOutdoor Outdoor
- position0-7
- <?> Sound Position 0-7 - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
Inputs
- Enable
- Disabled
- ToggleEnabled
Outputs
- Template:O targetname
- OnPlay