File:Norm2detail - blue brightness.png

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Revision as of 16:27, 17 June 2023 by SirYodaJedi (talk | contribs) (For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in {{gimp|4}} to not over-brighten the resulting texture. I'll redo it with a proper texture from {{hl2|2}}...)
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Original file(1,920 × 1,080 pixels, file size: 326 KB, MIME type: image/png)

Summary

For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in GIMP GIMP to not over-brighten the resulting texture.

I'll redo it with a proper texture from Half-Life 2 Half-Life 2 down the line, but I'm saving this here for now so I don't forget how to do this step.

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current16:27, 17 June 2023Thumbnail for version as of 16:27, 17 June 20231,920 × 1,080 (326 KB)SirYodaJedi (talk | contribs)For User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc. Demonstrates how to adjust the blue channel of a normal map in {{gimp|4}} to not over-brighten the resulting texture. I'll redo it with a proper texture from {{hl2|2}}...