Category:Day of Defeat Level Design

Getting Started
Day of Defeat runs on GoldSrc which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the Day of Defeat forums on Steam and see if a experienced player can assist you there.
Why Certain Versions of Hammer Don't Work
Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor J.A.C.K. can be used, which adds many quality of life enhancements from Source Engine Hammer.
Additional information
- Day of Defeat.fgd - Latest official FGD for Day of Defeat
- Day of Defeat 4.1.fgd - Updated FGD with game_player_equip entity.
External links
- Day of Defeat Map Making Basics playlist - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using
J.A.C.K., although most concepts are still applicable.
- Map editor template file - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires
J.A.C.K..
Pages in category "Day of Defeat Level Design"
The following 6 pages are in this category, out of 6 total.