Category:Day of Defeat Level Design

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Revision as of 12:43, 22 May 2023 by SirYodaJedi (talk | contribs) (→‎External links: there's actually 2 more videos about dod mapping in that series; also, HolyCow is just the reuploader)
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Half-Life SDK/Level Design
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This page should be formatted like the other level design pages. Some elements of Day of Defeat: Source Level Creation may also be applicable.
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Getting Started

Day of Defeat Day of Defeat runs on GoldSrc which is the predecessor to Source, a game development engine made by the developers of Half-Life. There are no real offical sources on how to make maps for Day of Defeat other than Holycow's video playlist on it, but if you'd like you can go over the the Day of Defeat forums on Steam and see if a experienced player can assist you there.

Why Certain Versions of Hammer Don't Work

Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.5. Alternatively, the more modern third-party level editor J.A.C.K. can be used, which adds many quality of life enhancements from Source Engine Hammer.

Additional information

External links