Env particlescript

From Valve Developer Community
Revision as of 00:30, 21 March 2023 by Nescius (talk | contribs) (-added class hierarchy, concise page)
Jump to navigation Jump to search
English (en)Translate (Translate)
C++ Class hierarchy
CEnvParticleScript
CBaseAnimating
CBaseEntity
C++ env_particlescript.cpp

Template:Base point It has special animation events that can be fired by a model with an animation inside its .QC designed for use by this entity.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Script Model (model) <model path>
Model to use for animation sequences.

Inputs

SetSequence <stringRedirectInput/string>
Sets the script model's sequence.