Func clip vphysics

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Revision as of 07:53, 24 January 2023 by REDESAILE (talk | contribs)
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Template:Entity It is considered solid to VPhysics objects (such as a prop_physics). QPhysics objects (such as players) can pass freely. It can also use a filter to only collide with specific objects.

Icon-Bug.pngBug:StartDisabled is a keyvalue in Hammer, but it is not present in the code. Use a logic_auto and the Disable input instead.  [todo tested in ?]
Cpp.pngCode Fix:In bmodels.cpp, find BEGIN_DATADESC( CFuncVPhysicsClip ) and replace DEFINE_FIELD( m_bDisabled, FIELD_BOOLEAN ) with DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ). No changes to the FGDs or existing maps are required.
C++ In code, it is represented by theCFuncVPhysicsClipclass, defined in thebmodels.cppfile.

Keyvalues

Filter Name (filtername) <filter>
Filter to use to see if activator collides with this entity.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.