Template:KV BreakableProp

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Revision as of 12:16, 13 March 2006 by Andreasen (talk | contribs) (Inserted ExplodeDamage, ExplodeRadius and PerformanceMode, and reordered.)
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Template:Kv angles

<float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ExplodeRadius.
  • ExplodeRadius
<float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ExplodeDamage.
  • PerformanceMode
<choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Literal Value Description
0 Normal
1 Limit Gibs
2 Full Gibs on All Platforms
  • pressuredelay
<float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).