Template:KV BreakableProp
		
		
		
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- <float> If non-zero, when this entity breaks it will create an explosion that causes the specified amount of damage. See also ExplodeRadius.
 
- ExplodeRadius
 
- <float> If non-zero, when this entity breaks it will create an explosion with a radius of the specified amount. See also ExplodeDamage.
 
- PerformanceMode
 
- <choices> Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
 
Literal Value Description 0 Normal 1 Limit Gibs 2 Full Gibs on All Platforms 
- pressuredelay
 
- <float> Delay, in seconds, after 'broken' by pressure before breaking apart (allows for sound to play before breaking apart).