Compile Errors

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Revision as of 00:04, 2 July 2005 by Amckern (talk | contribs) (Start - i should link it to the level design page soon)
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Work In Progress

If you wish to submit, please GREP "error" on the util. source folder - and then try and translate the code to what it should mean for a level designer

EG;

Bad detail brush side

The side that is getting referenced is either larger or smaller then that of the currant side - this means that the BSP has made an error when splitting. To fix, look at what you have done to you level after your last compile, and check for large sided cylinders, or rhombus that penetrate a brush, and replace with smaller less complex brushes. The error can also be caused by vertex manipulation, or clipping brushes, at complex angels.

This is of course a WIKI, if you find a cause to be incorrect, please fell free to edit.