Color correction volume
		
		
		
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Template:Base brush A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.
 Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly. Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly.
 Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it, in all games except for
Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it, in all games except for  Left 4 Dead 2.
 Left 4 Dead 2. In code, it is represented by the
	 In code, it is represented by theCColorCorrectionVolumeclass, defined in thecolorcorrectionvolume.cppfile.
Keyvalues
- Lookup Fade Duration (fadeDuration) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup.[Clarify]
- Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder: materials/colorcorrection.raw
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See Also
- color_correction- a point-based version of this entity.

























