Color correction volume
		
		
		
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Template:Base brush A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.
 Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly. Note:If a color_correction entity has a value of -1 in both lookup falloff start and end distance, and is active as soon as you spawn, then enable that entity's "Master" flag. All other color_correction entities must be set to "StartDisabled" as seen in their keyvalues for this to work correctly.
 Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it, in all games except for
Warning:This entity affects all players connected in multiplayer, even if only one entity comes in contact with it, in all games except for  Left 4 Dead 2.
 Left 4 Dead 2. Workaround:Parent and teleport a color_correction to the player with a small radius the moment the player comes in contact with a trigger_multiple.  The color correction will fade in when this entity is teleported to the player.  You can then teleport this entity away when the player leaves the trigger volume Workaround:Parent and teleport a color_correction to the player with a small radius the moment the player comes in contact with a trigger_multiple.  The color correction will fade in when this entity is teleported to the player.  You can then teleport this entity away when the player leaves the trigger volume
 In code, it is represented by the
	 In code, it is represented by theCColorCorrectionVolumeclass, defined in thecolorcorrectionvolume.cppfile.
Keyvalues
- Lookup Fade Duration (fadeDuration) <float>
- How fast the effect fades in or out when the viewer enters or exits.
- Maximum Weight (maxweight) <float>
- This is the maximum weight for this lookup.[Clarify]
- Lookup Table Filename (filename) <string>
- Pathfile from the mod folder to the .raw to reference. For info on making a file, see color correction. Example path for a file in the hl2 materials folder: materials/colorcorrection.raw
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See Also
- color_correction- a point-based version of this entity.

























