Template:I Targetname
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Targetname:
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and its children from the world.
Note:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than
Kill
.
- AddOutput <string>
- Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format:<key> <value>
I/O Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
- Use !FGD
- Same as a player invoking +use; may not do anything depending on the entity. Can also be invoked by firing an output that does not specify an input.
- RunScriptFile <script> (in all games since
)
- Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.
- RunScriptCode <string> (in all games since
)
- Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.
Bug:In
, the code is executed in the script scope of the entity that fires the output, not the one receiving the input. [todo tested in ?]
Warning:Never try to pass string parameters to a script function with this input. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
- CallScriptFunction <string> (in all games since
) !FGD
- Execute a VScript function in the scope of the receiving entity.
- SetLocalOrigin <coordinates> (in all games since
) !FGD
- Send this entity to a spot in the map. If the entity is parented to something, it will be offset from the parent by this amount.