Tool textures (GoldSrc)
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HALFLIFE.WAD
| Image | Name | Usage / Notes |
|---|---|---|
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{BLUE | An invisible brush face. |
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{INVISIBLE | Functions same as {BLUE. |
| AAATRIGGER | Used for trigger brush entities. | |
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BLACK | |
| CLIP | See Clip texture | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
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SKY | Used for displaying the skybox. |
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TRANSLUCENT | |
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WHITE |
HLBASICS.WAD
HLBASICS.WAD is found in
Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD for maps that don't use base Half-Life 1 textures. [Clarify]
| Image | Name | Usage / Notes |
|---|---|---|
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{blue | An invisible brush face. |
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aaa_1 | |
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aaa_2 | |
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aaa_3 | |
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aaa_hurt | |
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aaa_multi | |
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aaa_once | |
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aaa_push | |
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aaa_push2 | |
| AAATRIGGER | Used for trigger brush entities. | |
| clip | See Clip texture. | |
| cr_matleaf | ||
| cr_matmetal | ||
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hint | |
| ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. | |
| SKIP | ||
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sky | Used for displaying the skybox. |
Condition Zero only
| Image | Name | Usage / Notes |
|---|---|---|
| bark | ||
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black | |
| cr_matbark | ||
| cr_matcard | ||
| cull | ||
| leaf | ||
| loc | ||
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skycull |
Day of Defeat only
| Image | Name | Usage / Notes |
|---|---|---|
| cr_mathvymetal | ||
| cr_matsand | ||
| cr_matwood | ||
| NULL |
ZHLT.WAD
ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.


















