Asw pickup ammo bag
		
		
		
		Jump to navigation
		Jump to search
		
This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
Template:As point It is used to spawn a box of ammo.
Keyvalues
- Bullets in gun ([todo internal name (i)]) <integer>
 - Specifies the number of bullets in this pickup. On this pickup, defaults to 250 bullets.
 
- Clips ([todo internal name (i)]) <integer>
 - Specifies the number of clips in this pickup. On this pickup, defaults to 1 clip.
 
- Secondary Bullets ([todo internal name (i)]) <integer>
 - Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
 
- Stay in air on startup (FreezePickup) <boolean>
 - If set, this pickup won't fall to the ground when the map starts.
 
Flags
Item:
;Start Constrained : [1]
- Keeps the model from moving.
 
Inputs
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this object.
 
- OnCacheInteraction
 
 Confirm:Fires when the player proves they have 'found' this item:- Player touch (whether or not player actually acquires the item)
 - Picked up by +USE