Vgui neurotoxin countdown
		
		
		
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Template:Portal series point It is a neurotoxin countdown display. In Portal 1, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.Keyvalues
- Countdown ([todo internal name (i)])  <integer> (in all games since  ) )
- Time (in seconds) to countdown.
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.