UTIL_SetOrigin

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Revision as of 14:03, 2 November 2021 by Amicdict (talk | contribs) (Created page with "{{lang|UTIL SetOrigin|title=<code>UTIL_SetOrigin</code>}} '''UTIL_SetOrigin''' is a UTIL function that sets an entity's origin, and if a boolean parameter is true, also pe...")
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UTIL_SetOrigin is a UTIL function that sets an entity's origin, and if a boolean parameter is true, also performs the PhysicsTouchTriggers function on an entity.

Todo: Add examples.

Synopsis

void UTIL_SetOrigin( CBaseEntity *entity, const Vector &vecOrigin, bool bFireTriggers )