User talk:Ts2do

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Revision as of 00:34, 21 February 2006 by Andreasen (talk | contribs) (→‎Hey: func_lookdoor templates)
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Template

You wanted something to do ts2do? Why not make a ModDB MOTY template for the VDC?

Hey

Is their a irc chat for Soruce Dev? Thanks --Actown 22:27, 27 Jan 2006 (PST)

Oh Well i get compile errors like -> 2>BSCMAKE: error BK1506 : cannot open file '.\release_hl2mp\AI_Activity.sbr': No such file or directory. --Actown 22:29, 27 Jan 2006 (PST)
  • Do a google, or use something like chatbear (collective forums) or www.hlcoding.com --Amckern 23:52, 28 Jan 2006 (PST)

It used to be called "the HEV Mark IV (four) Protective System" in Half-Life, but on the board that Dr. Kleiner is holding and citing from in Half-Life 2, it sais "Hazardous Environment Suit Mark V", so he has apparently upgraded it to Mark V (or gotten a better suit, as a Mark VI suit might have been used in that console Half-Life version - I heard rumours about the Mark VI in Redemption on the net). ...so if the V in H.E.V. stood for "Mark V" then the suit before that would have been called "the HEIV suit", but I'm honestly guessing about the V too - V might stand for something else. --Andreasen 19:48, 9 Feb 2006 (PST)

About phys_lengthconstraint: I've tried both the single-player and death-match SDK, and these flags won't show up for me: "4 : Start inactive", "8 : Change mass to keep stable attachment to world" Where did you get them from? --Andreasen 18:19, 20 Feb 2006 (PST)

they're in the TwoObjectPhysics base class—ts2do 19:02, 20 Feb 2006 (PST)

Okay, but as this entity is apparently deviating from its base class, these flags should probably be removed again. --Andreasen 19:07, 20 Feb 2006 (PST)

duwit—ts2do 19:08, 20 Feb 2006 (PST)

I've seen that you can handle I/O templates, so could you take a look at func_lookdoor, because its templates doesn't seem to be working? --Andreasen 23:34, 20 Feb 2006 (PST)