tf_bot
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Bug:Creating the entity through ent_create will crash the game. [todo tested in ?]
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
This is an user page.
Not to be confused with User:Orinuse/sandbox/TFBot_Technicialities.
tf_bot
is a point entity available in Team Fortress 2. A NextBot entity that acts like a {[ent|player}} entity; They represent the bots in Team Fortress 2, which are officially automatically used in the Training and Mann Vs. Machine modes. Outside of these modes, creation of this entity should be done with the tf_bot_add command.

Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

Inputs
- IgnitePlayer <integer>
Ignites the entity with a specified lifetime and causes a reaction (sound and speech).
- BleedPlayer <integer>
Bleeds the entity with a specified length.
- RollRareSpell
Forces the entity to roll a rare spell. Only available if spells are enabled on the map.
- SetCustomModel <string>
Set a custom entity model without animations.
- SetCustomModelOffset <vector>
Set a custom model position on the entity.
- SetCustomModelRotation <vector>
Set a custom model rotation on the entity.
- SetCustomModelRotates <boolean>
Set if the custom model rotates or not to the entity's angles.
- SetCustomModelVisibleToSelf <boolean>
Set if the custom model is visible to the entity, in thirdperson.
- SetForcedTauntCam <boolean>
Forces the player into thirdperson mode.
- SpeakResponseConcept <string>
Forces the player to speak the specified response concept, an example being
halloweenlongfall
.
CBaseCombatCharacter:
- KilledNPC !FGD
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
- physdamagescale <float>
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.

Outputs
