tf_weapon_slap

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Revision as of 19:35, 25 May 2021 by Orinuse (talk | contribs) (Expanded the description; Replaced 'I WeaponSpawn' template with 'I BaseAnimating"; May tidy up 'I BaseAnimating' template soon, but 'KV BaseAnimating' is first (That former template is actually a wrapper template of weapons from the CS / L4D series!))
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Team Fortress 2 tf_weapon_slap is a point entity available in Team Fortress 2 Team Fortress 2. The entity belonging to the Hot Hand melee weapon, equippable by the Pyro. When manually spawned with theent_createcommand, it will permanently stay static and do nothing.

This entity is only for internal use, specifically for code that runs when a player respawns. It is only of interest to scripters, or mappers involved in complex I/O.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history

Outputs