Player weaponstrip
		
		
		
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This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine. 
Entity description
This entity strips the player of their weapons and/or suit.
 Bug:In the
Bug:In the 
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?] Workaround:Fire a DisableDraw input to the Workaround:Fire a DisableDraw input to the- viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
 Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Note:Unless modified, Strip and StripWeaponAndSuit only work if in a single-player game, or where the player fills the role of !Activator.  That being said, for multiplayer utilization, consider using a trigger_once or trigger_multiple to activate these inputs.
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.