Env detail controller

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Revision as of 14:22, 16 February 2021 by 9yz (talk | contribs) (Added note that the entity is broken in GO)
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Template:Base point It overrides the fade distances for all details sprites in the map.

Note.pngNote:This entity is broken in Counter-Strike: Global Offensive. Changing the fade distance does nothing.
C++ In code, it is represented by theCEnvDetailControllerclass, defined in theenv_detail_controller.cppfile.

Keyvalues

Start Fade Dist/Pixels (fademindist) ([todo internal name (i)]) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) ([todo internal name (i)]) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.


Inputs

Outputs