SurfaceGGX
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Template:Shader multi It was first introduced in Day of Infamy and back ported to Insurgency. It supports PBR.
Supported Parameters
[[$basetexture|$basetexture]][[$bumpmap|$bumpmap]][[$color2|$color2]][[$detail|$detail]][[$envmap|$envmap]][[$alphatest|$alphatest]]
Metalness Parameters
Specular/Gloss Parameters
Misc. Parameters
Configuring the masks
$phongexponenttexture
The RGB channels of $phongexponenttexture is configured as follows:
| Channel | Data |
|---|---|
| Red | Glossiness (roughness inverted) |
| Green | Metalness inverted |
| Blue | Sub-surface scattering mask |
$metal must be set to 1 in order to use the green channel.
$fuzz and $detailnormal use the inverse of the blue channel.$masks
The RGB and alpha channels of $masks is configured as follows:
| Channel | Data |
|---|---|
| RGB | Specular tint |
| Alpha | Glossiness |
$pbr must be enabled to make use of $masks.
See Also
- WorldGGX, similar shader used for brushes and displacements.