Logic mirror movement

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Revision as of 19:31, 7 August 2020 by Luke18033 (talk | contribs) (Use new templates, and this is available in Mapbase and P2CE)
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logic_mirror_movement is a point entity available in SDK 2013 code. It mirrors an entity's movement to another entity.

Icon-Bug.pngBug:Valve forgot to add the server/logic_mirror_movement.cpp file to the VPC! Hence it is unavailable in every game, except for Template:Game link and Template:Game link. To enable it in your own mod, add this .cpp file in your mod's VPC. You will also need to add an FGD definition, such as the one provided below.  [todo tested in ?]

FGD Code

@PointClass base(Targetname, Parentname) = logic_mirror_movement :
	"An entity that can mirror entity movement to another entity."
[
	m_target(target_destination)            : "Target Entity"          :  : "Target entity."
	m_strMirrorTarget(target_destination)   : "Mirror Target Entity"   :  : "Mirror target entity."
	m_strRemoteTarget(target_destination)   : "Remote Target Entity"   :  : "Remote target entity."
	m_strMirrorRelative(target_destination) : "Mirror Relative Entity" :  : "Mirror relative entity."
	
        input SetTarget(string) : "Set the Target Entity."
	input SetMirrorTarget(string) : "Set the Mirror Target Entity."
	input SetRemoteTarget(string) : "Set the Remote Target Entity."
	input SetMirrorRelative(string) : "Set the Mirror Relative Entity."
]

Keyvalues

Target Entity (m_target) <targetname>
Todo: Add proper description
Mirror Target Entity (m_strMirrorTarget) <targetname>
Todo: Add proper description
Remote Target Entity (m_strRemoteTarget) <targetname>
Todo: Add proper description
Mirror Relative Entity (m_strMirrorRelative) <targetname>
Todo: Add proper description

Inputs

SetTarget <stringRedirectInput/string>
Set the Target Entity
SetMirrorTarget <stringRedirectInput/string>
Set the Mirror Target Entity
SetRemoteTarget <stringRedirectInput/string>
Set the Remote Target Entity
SetMirrorRelative <stringRedirectInput/string>
Set the Mirror Relative Entity

Outputs