Prop physics respawnable
		
		
		
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Entity description
This entity is the same as prop_physics, except it respawns a set time after breaking/exploding.
 Bug:Breaking this entity using a trigger_hurt will crash the game.
Bug:Breaking this entity using a trigger_hurt will crash the game.
 Note:Needs further testing.
Note:Needs further testing.Keyvalues
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsRenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
- Render Modes 
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
- Respawn time ([todo internal name (i)]) <integer>
- Amount in seconds this prop will respawn after it breaks.
Flags
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsInputs
- Ignite
- Ignite, burst into flames.
- IgniteLifetime <float>
- Ignitewith the given lifetime.Todo: Before the flames extinguish, or before health reaches zero?
- IgniteNumHitboxFires <integer>
- Ignitewith the given number of hitbox fires.
- IgniteHitboxFireScale <float>
- Ignitewith the given hitbox fire scale.
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsRenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.
Outputs
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physicsSee also
prop_physics - Normal prop_physics entity.
