Template:KV Source 2 Transform

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Revision as of 07:08, 8 March 2020 by Rectus (talk | contribs) (Created page with "{{ScrollBox|title=Source 2 Transform| {{KV|origin|coordinates|The world space origin of the entity.}} {{KV|angles|angles|The pitch, yaw, roll orientation of the entity.}} {{KV...")
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Source 2 Transform:
origin ([todo internal name (i)]) <coordinates>
The world space origin of the entity.
angles ([todo internal name (i)]) <angles>
The pitch, yaw, roll orientation of the entity.
scales ([todo internal name (i)]) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked ([todo internal name (i)]) <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden ([todo internal name (i)]) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only ([todo internal name (i)]) <boolean>
Entity is only displayed in Hammer and will not appear in game.