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GibShooter:
- Number of Gibs (m_iGibs) ([todo internal name (i)]) <整数型>
- 一次发射的物体数量.
- Delay between shots (delay) ([todo internal name (i)]) <字符串>
- 每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。
- Gib Angles (Pitch Yaw Roll) (gibangles) ([todo internal name (i)]) <字符串>
- 发射的方向.
- Max angular velocity (gibanglevelocity) ([todo internal name (i)]) <字符串>
- 发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转.
- Gib Velocity (m_flVelocity) ([todo internal name (i)]) <整数型>
- 发射物体的速度。
- Course Variance (m_flVariance) ([todo internal name (i)]) <字符串>
- 触发的物体的方向变动值。
- Gib Life (m_flGibLife) ([todo internal name (i)]) <字符串>
- 保留时间,+/-5%.
- Lighting Origin (lightingorigin) ([todo internal name (i)]) <targetname>
- 选择一个info_lighting 实体为发射的物体提供照明.
- Physics (Simulation) ([todo internal name (i)]) <choices>
- 发射物的物理模拟
- Disable Shadows (nogibshadows) ([todo internal name (i)]) <boolean> !FGD