List of L4D Soundscapes

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Revision as of 05:28, 9 July 2019 by Soer4769 (talk | contribs) (Added more positional sounds)
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Left 4 Dead Level Creation

Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.

Todo:  Add descriptions for how they sound.

Airport (Dead Air)

Name Description Position Number Position Origin Location Description
airport.finaleoutside
airport_01.rooftop Identical to urban.rooftop.
urban.airport.rooftop.spawn Identical to urban.rooftop.
airport_01.apartment (3418.33, 2239.67, 272.90) Unsettling wind and metal sounds.
airport_01.street
airport_01.alley Identical to urban.alley.
airport_01.rooftopspawn Identical to urban.hospitalspawn.
airport_01.inn Identical to urban.apartment.
airport_01.hotel Identical to urban.apartment.
airport_01.greenhouse
airport_02.street Identical to airport_01.street.
airport_02.alley (5090.92, 3289.04, 61.51) Medium burning fire.
(8962.26, 3601.84, 32.03) Large echoing windy pipe.
airport_02.apartment (4910.51, 2638.24, 466.05) Electrical hum from a vending machine.
(9295.32, 3890.53, 677.21) Very windy open rooftop/outdoor area.
airport_02.rooftop (6274.14, 3824.39, 516.56) Medium burning fire.
airport_02.pillarsroom Identical to urban.pillarsroom.
airport_02.office (8496.57, 4025.56, 104.33) Electrical hum from a vending machine.
airport_02.respawn Identical to urban.respawn.
airport_03.alley (-4942.73, -2730.21, 61.32) Medium burning fire.
(-4584.35, -910.55, 61.29) Medium burning fire.
0 Flourescent light.
1 Humming machine.
3 Flourescent light.
4 Humming machine.
5 Medium burning fire.
airport_03.boilerroom 0 Heavy sound of buzzing flies (dead body).
airport_03.street (-6795.31, -1355.78, 244.03) Random metal scaffold rattling.
0 Flourescent light.
1 Humming machine.
3 Large bold burning fire (burning car).
4 Flourescent light.
5 Medium burning fire.
airport_03.streetoffices 0 Flourescent light
1 Humming machine
2 Medium burning fire.
3 Large bold burning fire (burning car).
airport_03.pumproomsmall
airport_03.powerplant 0 Flourescent light.
1 Humming machine
2 Medium burning fire.
4 Flourescent light
airport_03.powerplantinside 0 Humming machine
(-3068.72, 2143.31, 45.38) Steam gas loop.
airport_03.controlroom 0 Flourescent light
1 Humming machine.
2 Humming machine.
airport_03.respawn 0 Flourescent light
1 Humming machine
2 Leaking water loop.
airport_03.parkinggarage 1 Medium burning fire.
airport_03.skybridge 0 Flourescent light.
airport_03.airportinterior
airport_04.office (1145.20, 3943.29, 312.05) Electrical hum from a vending machine.
airport_04.baggageclaim
airport_04.terminal
airport_04.conveyor
airport_04.respawn Identical to urban.respawn.
airport_04.ramp
airport_04.bathroom Identical to urban.respawn.
airport_04.ticketing
airport_04.security (1818.47, 1358.97, 25.94) Medium burning fire.
airport_05.street Identical to urban.street.
airport_05.finaleinside
airport_05.finaleoutside (-5060.30, 9600.11, -313.47) Medium burning fire.
airport_05.respawn (4475.37, 4562.37, 62.17) Very heavy wind.
airport_05.finaleroof Identical to urban.finaleroof.

Farm (Blood Harvest)

Name Description Position Number Position Origin Location Description
farm_01.morning Identical to rural.morning.
farm_01.bridge Identical to rural.bridge.
farm_01.smallbuilding Identical to rural.smallbuilding.
farm_01.trainyardentrance
farm_01.trainyardrespawn Identical to rural.trainyardrespawn.
farm_02.trainyardentrance Identical to rural.trainyardentrance.
farm_02.trainyardrespawn (-6377.34, -6575.94, 352.26) Humming machine.
farm_02.trainyardbuilding2
farm_02.trainyardbuilding2window Identical to rural.trainyardbuilding2window.
farm_02.trainyard2 Identical to rural.trainyard2.
farm_02.traintunnel (-3481.24, -8872.65, 39.14) Large burning fire.
farm_02.drainagesmall Identical to rural.drainagesmall.
farm_03.drainagesmall
farm_03.drainagebig Identical to rural.drainagebig.
farm_03.traintunnel Identical to rural.traintunnel.
farm_03.morning
farm_03.house Identical to rural.house.
farm_04.morning Identical to rural.morning.
farm_04.trainyardentrance
farm_04.bridge
farm_04.smallbuilding2 Identical to rural.smallbuilding2.
farm_04.house Identical to rural.house.
farm_05.trainyardentrance Identical to rural.trainyardrespawn.
farm_05.morning Identical to rural.morning.
farm_05.smallbuilding2 Identical to rural.smallbuilding2.

Garage (Crash Course)

Name Description Position Number Position Origin Location Description
garage_01.alley 0 Medium burning fire.
garage_01.spawn 0 Medium burning fire.
1 Medium burning fire.
garage_01.interior 0 Medium burning fire.
(-3857.41, -9468.37, 35.54) Steam gas loop.
garage_01.checkpoint 0 Steam gas loop.
garage_01.street (-2654.78, -8420.69, 44.05) Medium burning fire.
garage_02.checkpoint 0 Steam gas loop.
garage_02.street 0 Medium burning fire.
garage_02.alley Identical to urban.alley.
garage_02.interior 0 Medium burning fire.
(4433.04, 6543.67, 91.26) Large echoing windy interior.
garage_02.finale 0 Looping vehicle diesel engine.
1 Looping vehicle diesel engine.
2 Looping vehicle diesel engine.

Hospital (No Mercy)

Name Description Position Number Position Origin Location Description
background_menu.streetrain 0 Random far between crow calls.
hospital_01.alleyrain Identical to urban.alleyrain.
hospital_01.streetrain Identical to urban.streetrain.
hospital_01.subway Identical to urban.subway.
hospital_01.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.
hospital_01.street Identical to urban.street.
hospital_01.rooftop_1b Identical to urban.rooftop_1b.
hospital_01.rooftop_1b_interior Identical to urban.rooftop_1b_interior.
hospital_02.rooftop_1b_interior2 Identical to urban.rooftop_1b_interior2.
hospital_02.underground_2 Identical to urban.underground_2.
hospital_02.underground_1 Identical to urban.underground_1.
hospital_02.underground_3 Identical to urban.underground_3.
hospital_02.pillarsroom (8155.77, 3031.04, -147.45) Heavy sound of buzzing flies (dead body).
hospital_02.alleyrain Identical to urban.alleyrain.
hospital_02.generatorroom_off Identical to urban.generatorroom_off.
hospital_02.generatorroom Identical to urban.generatorroom.
hospital_02.streetrain Identical to urban.streetrain.
hospital_02.rooftop_1b_interior (7611.45, 4382.66, 259.27) Electrical hum from a vending machine.
(7775.96, 4061.74, 248.02) Heavy sound of buzzing flies (dead body).
hospital_02.rooftop Identical to urban.rooftop.
hospital_02.controlroom Identical to urban.controlroom.
hospital_02.warehouseoutside Identical to urban.warehouseoutside.
hospital_03.alleyrain (12817.86, 8036.78, 125.83) Steam gas loop.
hospital_03.rooftop_1b_interior2 (11136.49, 5917.66, 86.23) Medium amount of rain hitting ground.
(10925.72, 7097.05, 296.03) Medium amount of rain hitting ground
hospital_03.warehouse_1
hospital_03.steamtunnel Identical to urban.steamtunnel.
hospital_03.boilerroom Identical to urban.boilerroom.
hospital_03.sewer (14283.93, 11623.13, -351.96) Leaking water loop.
(14278.09, 11623.96, -100.94) Heavy wind and rain.
hospital_03.pipetunnel
hospital_03.streetrain Identical to urban.streetrain.
hospital_03.hospital (12662.56, 12319.38, 31.77) Heavy sound of buzzing flies (dead body).
(12311.40, 12419.25, 39.79) Electrical hum from a vending machine.
(12882.79, 12341.79, 16.03) Heavy wind and rain.
hospital_03.rooftop_1b_interior Identical to urban.rooftop_1b_interior.
hospital_03.respawn
hospital_04.hospital_interior
hospital_04.hospital_atrium (12709.09, 12042.67, 191.22) Leaking water loop.
hospital_04.elevator Identical to urban.elevator.
hospital_04.finaleoutside Identical to urban.finaleoutside.
hospital_04.construction Identical to urban.construction.
hospital_04.street Identical to urban.street.
hospital_04.respawn
hospital_05.street Identical to urban.street.
hospital_05.finaleinside (5819.67, 8430.61, 5920.03) Medium amount of rain hitting ground.
(5819.67, 8430.61, 5920.03) Heavy sound of buzzing flies (dead body).
hospital_05.finaleoutside Identical to urban.finaleoutside.
hospital_05.respawn
hospital_05.finaleroof Identical to urban.finaleroof.
hospital_05.elevatorshaft (7200.16, 9297.32, 5920.03) Leaking water loop.
(7179.41, 9275.03, 6091.31) Heavy wind and rain.

Lighthouse (The Last Stand)

Name Description Position Number Position Origin Location Description
lighthouse.woods (2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(2974.34, 768.07, 904.31) Occasional distant fog horn.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
lighthouse.house (2360.08, -82.87, 173.25) Water waves hitting the shoreline.
(1000.08, -277.44, 1118.27) Infrequent loud and close-up fog horn.
(736.46, -88.49, 854.33) Medium burning fire.
(2974.34, 768.07, 904.31) Occasional distant fog horn.

Smalltown (Death Toll)

Name Description Position Number Position Origin Location Description
smalltown_01.woods_start 0 Heavy distant combat sounds.
smalltown_01.woods 0 Heavy distant combat sounds.
smalltown_01.riverbed (-13336.70, -11634.56, -510.17) Swamp frog loop.
0 Heavy distant combat sounds.
smalltown_01.tunnel Identical to rural.caveclosed.
smalltown_01.tunnel_hall Identical to rural.drainagesmall.
smalltown_01.tunnel_bigroom Identical to rural.bigroom.
smalltown_01.river Identical to rural.river.
smalltown_01.caveclosed
smalltown_01.caveopen Identical to rural.caveopen.
smalltown_01.pumproom Identical to rural.pumproom.
smalltown_02.pumproom Identical to rural.pumproom.
smalltown_02.drainagesmall Identical to rural.drainagesmall.
smalltown_02.drainagemedium
smalltown_02.drainagebig Identical to rural.drainagebig.
smalltown_02.drainageopen Identical to rural.drainageopen.
smalltown_02.trainyardbuilding 0 Light close combat sounds.
smalltown_02.woods 0 Medium distant combat sounds.
smalltown_03.trainyardbuilding 0 Light close combat sounds.
smalltown_03.trainyard 0 Light close combat sounds.
smalltown_03.woods_far 0 Light close combat sounds.
smalltown_03.woods_medium 0 Light close combat sounds.
(-9756.75, -3895.52, 16.99) Large bold burning fire (burning car).
smalltown_03.woods_close 0 Light close combat sounds.
smalltown_03.graveyard 0 Light close combat sounds.
smalltown_03.church 0 Light close combat sounds.
smalltown_03.house 0 Light close combat sounds.
(-6956.06, -1823.38, 10.21) Small burning fire.
smalltown_03.town (-239.48, -1101.99, -243.29) Medium burning fire.
(-221.18, -1391.90, -159.93) Large bold burning fire (burning car).
(-3283.99, -2058.96, -52.79) Electrical hum from a vending machine.
smalltown_03.towninside Identical to rural.towninside.
smalltown_03.townalley Identical to rural.townalley.
smalltown_04.town (4306.20, -4515.68, 61.85) Medium burning fire.
smalltown_04.towninside (1871.42, -5544.37, 22.18) Fluorescent light
smalltown_04.townalley (-1128.43, -4921.85, -40.16) Medium burning fire.
smalltown_04.street
smalltown_04.house Identical to urban.apartment.
smalltown_04.trainyardbuilding Identical to rural.trainyardbuilding.
smalltown_05.park (5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shack Identical to rural.shack.
smalltown_05.town (2656.17, 2919.52, -18.67) Medium burning fire.
(2980.75, 1780.56, -38.36) Medium burning fire.
smalltown_05.boatinterior Identical to rural.boatinterior.
smalltown_05.boatexterior (5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.shoreline (5312.28, -859.43, 9.13) Medium burning fire.
smalltown_05.house Identical to rural.house.

River (The Sacrifice)

Name Description Position Number Position Origin Location Description
river.shoreline
river.fishingboat
river.woods
river.rooftop
river_01.spawn
river_01.shore
river_01.street
river_01.alley
river_01.interiors
river_01.brickfactory
river_01.checkpoint
river_02.woods
river_02.oilbuilding
river_02.bargecrossing
river_02.freighter
river_02.hull
river_02.gravelpile
river_02.checkpoint
river_02.highrise

Urban

Name Description Position Number Position Origin Location Description
urban.util_interiorslams
urban.util_metalslams
urban.util_metalslams_2
urban.util_woodfloorsqueaks
urban.util_windgust
urban.util_distantcombat
urban.util_distantexplosions
urban.util_rat_scratches
urban.util_genericrooftop
urban.util_genericexterior_from_interior_1
urban.util_genericexterior_from_interior_2
urban.util_flies
urban.util_steam
urban.util_pipes
urban.rooftop_1b
urban.rooftop_1b_interior
urban.rooftop_1b_interior2
urban.underground_1
urban.underground_2
urban.underground_3
urban.controlroom
urban.warehouse_1
urban.steamtunnel
urban.boilerroom
urban.hospital_interior
urban.flies
urban.rooftop
urban.street
urban.streetrain
urban.alley
urban.alleyrain
urban.sewer
urban.pipetunnel
urban.apartment
urban.generatorroom_off
urban.generatorroom
urban.respawn
hospital.respawn
urban.rooftopspawn
urban.hospitalspawn
urban.spawnrain
urban.hospital
urban.office
urban.subway
urban.pillarsroom
urban.conveniencestore
urban.warehouseoutside
urban.warehouseinside
urban.tankroom
urban.powerplant
urban.powerplantinside
urban.parkinggarage
urban.elevator
urban.construction
urban.finaleinside
urban.finaleoutside
urban.finaleroof

Rural

Name Description Position Number Position Origin Location Description
rural.woods
rural.woods3
rural.morning
rural.bridge
rural.smallbuilding
rural.smallbuilding2
rural.river
rural.caveclosed
rural.caveopen
rural.traintunnel
rural.pumproom
rural.bigroom
rural.drainagebig
rural.drainagesmall
rural.drainageopen
rural.trainyardentrance
rural.trainyardrespawn
rural.trainyardbuilding
rural.trainyardbuilding2
rural.trainyardbuilding2window
rural.trainyard
rural.trainyard2
rural.house
rural.town
rural.towninside
rural.townalley
rural.boatinterior
rural.boatexterior
rural.shoreline
rural.town_02
rural.shack
rural.combat_far_heavy
rural.combat_far_medium
rural.combat_close_light


Environment articles:
Soundsystem SoundscapesSoundscriptsSoundcacheSound OperatorsLooping SoundMusic Composition SoftwareHammer Sound Browser
Choreography Choreography CreationResponse SystemFaceposerScene Implementation