Env cascade light

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CSM in Counter-Strike: Global Offensive

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It casts an extremely accurate shadow map via the tools/skybox texture, acting as a real-time variation of light_environment. This form of lighting is known as cascade shadow maps, which works by rendering very detailed shadow maps which becomes a lower and lower resolution depending on the distance the viewer is from the surface, similar to mipmaps. Some games automatically add this entity to the map, but it can be placed manually as well.

Icon-Bug.pngBug:In Insurgency, you must compile your map with HDR, otherwise shadows will be very faint.  [todo tested in ?]
Icon-Bug.pngBug:In Insurgency, Lightstyles will break when this entity exists.  [todo tested in ?]
Note.pngNote:You still need to have a light_environment in your map as well to create lightmap based lighting, which is not done by this entity.

Counter-Strike: Global Offensive Represented by class CCascadeLight.

Keyvalues

Light Color (color) ([todo internal name (i)]) <color255>
This is the color of the sunlight. For CSGO, the color is automatically copied from the light_environment.
Max shadow distance (maxshadowdistance) ([todo internal name (i)]) <float>
Maximum dynamic shadow distance. Higher values are slower, default on PC is 400 units.
Use light_environment's angles (uselightenvangles) ([todo internal name (i)]) <boolean>
If true, the CSM shadow angles are automatically taken from a light_environment's angles. If false, this entity's Pitch Yaw Roll is used.
LightRadius1 ([todo internal name (i)]) to LightRadius3 <float> (only in Black Mesa)
Used for controlling shadow softness in cascades 1, 2, and 3.
Depthbias1 ([todo internal name (i)]) to Depthbias3 <float> (only in Black Mesa)
DepthBias for cascades 1, 2, and 3.
Slopescaledepthbias1 ([todo internal name (i)]) to Slopescaledepthbias3 <float> (only in Black Mesa)
Slope DepthBias for cascades 1, 2, and 3.
ViewModelDepthbias ([todo internal name (i)]) <float> (only in Black Mesa)
DepthBias for viewmodel cascade.
ViewModelSlopescaledepthbias ([todo internal name (i)]) <float> (only in Black Mesa)
DepthBias for viewmodel cascade.
CSM_Volume_Mode (CSMVolumeMode) ([todo internal name (i)]) <choices> (only in Black Mesa)
Use Manual mode for better quality and performance. In near future Auto mode will be removed from the game.
  • 0: Auto: Static cache will update once every 10 frames (approx) covering max shadow distance or whole map around player.
  • 1: Manual : Static cache area coverage and updates are managed via CSM Volumes' I/O.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

SetAngles <stringRedirectInput/string>
Sets the direction shadows cast in.
LightColor <color255RedirectInput/color32>
Changes color of the sunlight.
LightColorScale  !FGD Obsolete
Deprecated.
Boosts the color of the sunlight. Non-functional, only resets the Light Color.
SetCSMVolume  (only in Black Mesa)
Set CSM Volume via trigger volume.
SetCSMVolumeToSceneBounds  (only in Black Mesa)
Set CSM Volume to scene bounds.
SetCSMVolumeViaCSMVolumeEntity <targetnameRedirectInput/string> (only in Black Mesa)
Set CSM Volume to CSM Volume Entity.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs