Template:KV Sprite
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Template:Otherlang2 Sprite:

0.25
, but the engine's is 1.0
. To synchronise the values, set this keyvalue to something. [todo tested in ?]- Framerate (framerate) ([todo internal name (i)]) <string>
- Rate at which the sprite should animate, if at all.
- Starting Frame (frame) ([todo internal name (i)]) <float> !FGD
- If the sprite is animated, the frame it should start animating on.
- Size of Glow Proxy Geometry (GlowProxySize) ([todo internal name (i)]) <float>
- Size of the glow to be rendered for visibility testing. Any time a sphere of this radius would be visible (poking through any nearby geometry), the glow will be rendered.
- HDR color scale (HDRColorScale) ([todo internal name (i)]) <float>
- Color multiplier for players using HDR.
- Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since
)
- The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices Warning:If these are used, the object may break when the user switches their DirectX settings.[missing string]
- 0 - Default (no bounding)
- 60 - DirectX 6 (!FGD for mindxlevel)
- 70 - DirectX 7
- 80 - DirectX 8 (GeForce4 Ti & FX 5000 series)
- 81 - DirectX 8.1 (GeForce FX 5800, 5900 & Radeon 8500/9100 and 9000/9200)
- 90 - DirectX 9 Shader Model 2
- 92 - OpenGL аналогичен DirectX 9 Shader Model 2 (using ToGL;
only) !FGD
- 95 - DirectX 9 Shader Model 3 (in all games since
)
- 98 - DirectX 9 Shader Model 3 on Xbox 360 (
only) !FGD