Cable
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Cable is the shader used for ropes such as those created by the keyframe_rope and move_rope entities.
Parameters
$basetexture <texture>- The texture for the rope. Should be very small, usually 16x16 to 64x64.
$bumpmap <texture>- Bumpmap for the rope. Default
cable/cablenormalmap. $vertexcolor <bool>- Todo: See $vertexcolor. Default
1. $MinLight <normal>- Minimum amount of light received. Default
0.1. $MaxLight <normal>- Maximum amount of light received. Default
0.3. $nocull <bool>- Disables the backface culling. Default
1.