Cable
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Cable
is the shader used for ropes such as those created by the keyframe_rope
and move_rope
entities.
Parameters
$basetexture <texture>
- The texture for the rope. Should be very small, usually 16x16 to 64x64.
$bumpmap <texture>
- Bumpmap for the rope. Default
cable/cablenormalmap
. $vertexcolor <bool>
- Todo: See $vertexcolor. Default
1
. $MinLight <normal>
- Minimum amount of light received. Default
0.1
. $MaxLight <normal>
- Maximum amount of light received. Default
0.3
. $nocull <bool>
- Disables the backface culling. Default
1
.