Info player terrorist
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Entity description
This entity is a spawn point for terrorists in Counter-Strike: Source and Counter-Strike: Global Offensive. One of these needs to be placed for each team member. A standard map should have between 16 and 32 spawn points. Should be placed at least 128 units away from each other and surrounding walls.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Behaviour:
- Spawn priority ([todo internal name (i)]) <integer>
- Determines which spawn points get used first. Smaller numbers are used before larger numbers. Template:CSGO add
- Enabled by default? ([todo internal name (i)]) <boolean>
- Should this spawn be enabled by default? Template:CSGO add
Inputs
- SetEnabled
- Sets this spawn point as enabled. Template:CSGO add
- SetDisabled
- Sets this spawn point as disabled. Template:CSGO add
- ToggleEnabled
- Toggle the enabled/disabled state of this spawn point. Template:CSGO add